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Posts Tagged multiplayer

Battlefield 4 Multiplayer Classes Detailed

Battlefield 4

DICE has revealed Battlefield 4‘s multiplayer kits, including the Assault, Recon, Engineer and Support classes.

A new blog post by core gameplay designer Alan Kertz offers insight into what each class will offer, as well as explains that they’ll come in Chinese, Russian and American variants.


While Kertz explained that the team started by iterating on the Battlefield 3 classes, the end result is vastly different from what’s come before. For example, “This time around the Engineer has a lot more variation in anti-vehicle weapons. We’ve also revamped the way we do vehicle disables and guided weapon systems to give the Engineer a broader set of tactics at his disposal.

“Going into Battlefield 4, we knew we wanted to take the four playable classes from Battlefield 3 as a starting point. We’ve tweaked them to be more versatile and more highly specialized within their fields. This includes everything from high damage weapons that may be more challenging to use (like RPG-7V2) to fire-and-forget smart weapons with low damage (like the MBT LAW), and the fan favorite Wire Guided Engineer Missile (the FGM-172 SRAW) that you might recognize from Battlefield 2.”

The support loadout, meanwhile, will have more offensive options than previously and will retain C4 and Claymores from Battlefield 3. He’ll also be given an XM25 for indirect suppressive fire, a remote mortar for distance attacks and the ability to use both carbines and DMRs.

In terms of Recon, Kertz writes it’s, “gotten a much needed boost to mobility, as well as the return of the Spec Ops play style from Battlefield 2. Pack a carbine, C4 (or Claymores), and Motion Sensors and you’re good to go behind enemy lines. Fans of more traditional sniping roles will enjoy our revamped sniping mechanics with rebalanced Sniper Rifles, the ability to zero your sights (set an aiming distance), and additional optics and accessories. Finally, the Recon players can still utilize the MAV, T-UGS, and Radio Beacon to help out their team.”

Finally, Assault remains the main run-and-gun spec while also acting as a medic. You’ll have med kits and defibrillators, but also a First Aid Kit and a 40mm Flash Bang.

Battlefield 4 will be available on PlayStation 3, Xbox 360 and PC on October 29 in North America, October 31 in Australia and November 1 in Europe, and PlayStation 4 and Xbox One at a later date.

Source: IGN

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Call of Duty: Ghosts multiplayer revealed

Call of Duty: Ghosts


As excited as everyone rightly was about the addition of a dog to the Call of Duty family of gruff angry soldier men, having the reveal of Call of Duty: Ghosts focus on the single player is only ever going to address at most the casual half of the Call of Duty audience. The part they really care about, where they can repeatedly blast each other in the face with ballistic weaponry, that has been kept under wraps until today.

Blasted out to a soundtrack of Eminem and industrial strength air conditioning, Activision introduced Ghosts’ multiplayer half with a bombastic trailer cut almost too fast to follow, detailing a new focus on cosmetic and functional customisation. Boasting over 20,000 different aesthetic combinations, you’ll be able to select your gender for the first time in a Call of Duty game, as well as expand your ‘Squad’, with up to ten different characters.

It’s here that Ghosts starts to look like a different beast to those that came before it, folding what was previously the Spec Ops missions into the Squad umbrella, a series of modes built around those ten characters that you level up and customise as you play. You can take them into fights together, with you playing one and another player taking control of one of their own, while an ‘improved’ AI will handle the other nine.

There’s also what amounts to Horde modes, as well as a series of coop modes, one of which has you fighting with a group of friends against someone else’s squad, which will fight without them while they’re away. Composition, evidently, is everything, and if your offline squad does well enough, you’ll earn experience while you’re away from your console.

There’s also an attempt to bring CoD into the next generation, with features like dynamic map destruction, and an increased focus on high fidelity audio direction. Forced to occupy a difficult space between console generations, Call of Duty: Ghosts is attempting to bridge that gap by allowing players of the current generation to bring their progress in the game forward into the next generation. Every detail of your play, from your experience levels to your unlocks, are going to be tied to your ‘Call of Duty Account’, which appears to be consolidation of Elite subscribers along with anyone purchasing Ghosts.

This goes for DLC packs, too, which will carry over within ‘console families’, so while you can’t bring DLC from Playstation to Xbox, you will be able to go from Xbox 360 to the upcoming Xbox One, or PS3 to PS4. On top of all this there’s a mobile app that acts as an on-the-go friends list, customisation tool and, when you’re playing, secondary screen so that you can swap loadouts between deaths and save yourself precious seconds.

The final piece of the puzzle is the improved Clan integration, which all comes to a head with Clan Wars, two week battles between a group of skill-matched clans who fight over different maps and different modes, with an eye for winning the overall war and getting a tasty experience boost for the entire clan.

As far as I could tell, the only omission from previous games is the removal of Death Streaks, which was greeted with a cheer from the crowd. With that exception, there are significant additions all over the game, although whether they wind up being improvements or feature bloat will only become apparent when the game launches on November 5th.

Source: The Telegraph

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